Qs about 6+ rendering 3x assets


if rendered 3x, mean web pages need 3x assets good? 0.01% of internet optimized retina becomes 0.000000000000001% iphone 6+?

conversely, 3x rendering, mean 3d graphics "antialiased" out of box, winning couple of points on account?

, finally, if you're viewing fullscreen video 1920x1080 video, first churned through system's display server, "losing" information? can games 100% custom drawn assets decide render purely @ 1920x1080 won't waste energy on 3x (as 1242x2208 25% more pixels)?

many questions, little answers, , long delivery time!
 

things rendered @ 1242x2208

if game developers decide have ingame render of 1080p, iphone upscale 1242x2208, downscale 1080p @ screen level.

not ideal, that's how point system works.

regarding true 3x retina assets, yes that's true, beside apple's own website, hardly websites have 3x retina assets ...right now.
however, websites have large assets (made 15" screens, difference on 5.5" screen argue, wouldnt noticable under normal usage.

big benefit text, lot smoother.
 


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